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The Trade Wars Game Server is a
stand-alone TCP/IP server that will run Trade
Wars 2002 v3 and Trade
Wars Gold*. With this server, Trade Wars will finally leave the
confines of the BBS and become an Internet-based online game.

* TWGS requires a specially compiled release
of Trade Wars 2002/Gold. This special version is included with the
TWGS distribution. The gameplay is 100% identical to that of the
popular BBS door and the same registration codes can be used in both the
BBS door and TWGS releases of Trade Wars.
Players, gameops, and 3rd party
TW developers can use the TWGS.
A player can use TWGS for practice
in the safe confines of his/her home PC. Since TCP/IP-capable helpers
can connect to TWGS on a local machine (see the TWGS
Client Software list), players can learn a helper's features and test
out new strategies before jumping into the fray.
Gameops can use TWGS to offer a
set of Trade Wars games to a group of players who connect via an intranet
or the Internet. Although a BBS is NOT required to run TWGS, BBS
sysops may wish to offer a TWGS-based game alongside or in place of the
BBS door. The gameplay is the same, but the windows compile of TWGS
Trade Wars is much more efficient than the 16 bit DOS door. Configuration
is also MUCH simplified. Only BBSs with TCP/IP capability can connect
users to a TWGS (Wildcat 5, MBBS, etc).
3rd party developers can use TWGS
as a test-bed for the development of Trade Wars clients/helpers and external
player and gameop utilities
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| How many sessions will it
run? |
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The maximum number of simultaneous
connections that TWGS can handle will vary depending on the operating system
and hardware used. Maximum nodes by operating system are:
Win95/98 - 100 nodes with v1.01+,
16 nodes with v1.00
WinNT4 - 100 nodes
The actual number of nodes that
a TWGS can handle concurrently may be limited by the computer's CPU, memory,
or bandwidth.
TWGS Lite is a special release targeted
to players and casual gameops. The only difference between the TWGS
and TWGS Lite is the maximum nodes limitation. TWGS Lite will only
allow 4 simultaneous TCP/IP connections. This is plenty for players
who are honing their skills on a local or intranet game, and for gameops
running small games. More serious gameops may find 4 nodes too limiting.
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| What equipment will I need? |
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TWGS is written for Win95/98/NT4.
You must have TCP/IP installed to accept local, intranet, or Internet player
connections. Intranet and Internet-based games require a static IP
address assigned to the machine that will host the server. Internet-based
games require a connection from the host machine to the Internet (recommend
56K or better connection).
Minimum recommended machine:
Pentium 75
16 Meg Memory
56K Modem
Win95/98/NT4
The Trade Wars Game Server itself
costs $25 (for TWGS Lite) and $45 (for full TWGS). If you already
own registrations for Trade Wars 2002, then you need only register TWGS.
If you would like to register Trade Wars 2002 or Trade Wars Gold when you
register TWGS, you may do so at a discount. For example, purchasing
TW Gold and TWGS separately would cost $90. Purchasing them together costs $80.
NOTICE TO MARTECH CUSTOMERS:
EIS has acquired the rights to Trade Wars 2002 from Martech. We
will honor Martech's promise of free upgrades. If you have EVER registered
Martech's Trade Wars 2002, contact
us about your free upgrade.
See the ordering
information for details about the cost for a specific TWGS package.
TWGS may be installed in demo mode.
This will allow you to sample the server's performance on your system.
TWGS v1.01 demo mode limits game and edit sessions to 3 minutes, but allows
an unlimited number of connections. Also, 4 nodes can be active at
one time.
You can download
TWGS v1.01 Beta from this web site. TWGS v1.00 is no longer available.

You may order TWGS either online
via the PayPal.com service, or via normal
mail. Download the order form or use the
Order! command under the main TWGS menu.

Online orders will be processed
within a day or two. Mail-in orders may take a week or more.
Notes about Trade Wars registrations:
Many of you will already own valid
Trade Wars registrations. In this case, only the TWGS registration
code must be purchased. If you do not have your registration code
on hand, or you registered an earlier version, contact
us about getting a valid v3 code.
TW v3
- TW Gold - EIS
ã
2001, Epic Interactive Strategy. All rights reserved.
Trade
Wars 2002 ã
1990-2001, Epic Interactive Strategy. All rights reserved.
Webmaster:
John
Pritchett
Like
what you see? Visit my personal
web site.
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