 |
Ship Category #14
| Young corporations in need of planetary defense
should consider the Sentinel.
With its new planetary combat guidance system, this ship's normal combat
odds of 1:1 shoot up to 4:1 when defending a corporate planet. When
an enemy ship enters a sector containing a Sentinel
set in defense of a corporate planet, the hostile vessel must first destroy
the Sentinel
and all of its fighters before it may land and attempt any action toward
the planet. Remember: The Sentinel
was designed primarily for Planetary defense, if used for offensive purposes
its combat odds are 1:1. |
|
| Basic Hold Cost |
|
5,000 |
|
Initial Holds |
|
10 |
|
Maximum Shields |
|
4,000 |
| Main Drive Cost |
|
10,000 |
|
Max Fighters |
|
2,500 |
|
Offensive Odds |
|
1.0:1 |
| Computer Cost |
|
25,000 |
|
Turns Per Warp |
|
4 |
|
Defensive Odds |
|
1.0:1 |
| Ship Hull Cost |
|
7,500 |
|
Mine Max |
|
50 |
|
Beacon Max |
|
10 |
| Ship Base Cost |
|
47,500 |
|
Genesis Max |
|
1 |
|
Long Range Scan |
|
Yes |
| Max Figs Per Attack |
|
800 |
|
TransWarp Drive |
|
No |
|
Planet Scanner |
|
No |
| Maximum Holds |
|
50 |
|
Transport Range |
|
3 |
|
Photon Missiles |
|
No |
|