Ship Category #14

Young corporations in need of planetary defense should consider the Sentinel.  With its new planetary combat guidance system, this ship's normal combat odds of 1:1 shoot up to 4:1 when defending a corporate planet.  When an enemy ship enters a sector containing a Sentinel set in defense of a corporate planet, the hostile vessel must first destroy the Sentinel and all of its fighters before it may land and attempt any action toward the planet.  Remember:  The Sentinel was designed primarily for Planetary defense, if used for offensive purposes its combat odds are 1:1.

 
Basic Hold Cost 5,000 Initial Holds 10 Maximum Shields 4,000
Main Drive Cost 10,000 Max Fighters 2,500 Offensive Odds 1.0:1
Computer Cost 25,000 Turns Per Warp 4 Defensive Odds 1.0:1
Ship Hull Cost 7,500 Mine Max 50 Beacon Max 10
Ship Base Cost 47,500 Genesis Max 1 Long Range Scan Yes
Max Figs Per Attack 800 TransWarp Drive No Planet Scanner No
Maximum Holds 50 Transport Range 3 Photon Missiles No
 
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