 |
Ship Category #6
| The Colonial
Transport is a massive structure that can
only barely be called a ship. This huge craft is ideal for moving
large amounts of products or colonists from place to place. Though
it has a standard drive, this ship is rather slow due to the mass involved.
Also, the combat computers are rather limited on this craft due to the
excessive needs of the navigation computers. The Transport is not
outfitted for carrying or deploying mines. Conflict brings the Transport's
major weakness to light. Due to the size of the craft, it is very
hard to defend against fighters. |
|
| Basic Hold Cost |
|
27,000 |
|
Initial Holds |
|
50 |
|
Maximum Shields |
|
500 |
| Main Drive Cost |
|
1,000 |
|
Max Fighters |
|
200 |
|
Offensive Odds |
|
0.6:1 |
| Computer Cost |
|
10,400 |
|
Turns Per Warp |
|
6 |
|
Defensive Odds |
|
0.6:1 |
| Ship Hull Cost |
|
25,200 |
|
Mine Max |
|
0 |
|
Beacon Max |
|
10 |
| Ship Base Cost |
|
63,600 |
|
Genesis Max |
|
5 |
|
Long Range Scan |
|
No |
| Max Figs Per Attack |
|
100 |
|
TransWarp Drive |
|
No |
|
Planet Scanner |
|
Yes |
| Maximum Holds |
|
250 |
|
Transport Range |
|
7 |
|
Photon Missiles |
|
No |
|