Ship Category #6

The Colonial Transport is a massive structure that can only barely be called a ship.  This huge craft is ideal for moving large amounts of products or colonists from place to place.  Though it has a standard drive, this ship is rather slow due to the mass involved.  Also, the combat computers are rather limited on this craft due to the excessive needs of the navigation computers.  The Transport is not outfitted for carrying or deploying mines.  Conflict brings the Transport's major weakness to light.  Due to the size of the craft, it is very hard to defend against fighters.

 
Basic Hold Cost 27,000 Initial Holds 50 Maximum Shields 500
Main Drive Cost 1,000 Max Fighters 200 Offensive Odds 0.6:1
Computer Cost 10,400 Turns Per Warp 6 Defensive Odds 0.6:1
Ship Hull Cost 25,200 Mine Max 0 Beacon Max 10
Ship Base Cost 63,600 Genesis Max 5 Long Range Scan No
Max Figs Per Attack 100 TransWarp Drive No Planet Scanner Yes
Maximum Holds 250 Transport Range 7 Photon Missiles No
 
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